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Builds - Wolverine - Old, But Not Obsolete. Wolverine Guide

Durability6 Strength3 Fighting7 Speed3 Energy1 Intelligence3 Level60 Damage Reduction0 Damage0
Old, But Not Obsolete. Wolverine Guide by WolframClaws Last updated 2017-04-20 21:21:45
Types: PVE, EndGame, All, MM, Raid, Terminals, Cosmic, DPS, Melee, Physical, Tank, Hybrid, Danger Room
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Description Comments (26)

Old, But Not Obsolete.

Wolverine Guide

by WolframClaws

 


INTRODUCTION


   

   Welcome back fellow Bub's!  As you may already know Marvel Heroes has gone through some major overhauls in the past couple of months. That includes our favorite hero Wolverine, as he is now more refined and savage than he was ever before! As it has been before yet again I take it as my duty to be an instrument on your path to slashing anything that gets in your way. With that said, lets begin Logan-San's journey to being The Best there is at what he does!

 

   This is a balanced, single target build I'm currently using for the new Cosmic difficulty - Patrols and Terminals, Ultron and Danger Room runs, X-Defense, Holo-Sim, and all Raids. The build provides a consistent Damage output, DPS Bleed effects, Defense, sustained HP Regeneration and laughs at the Cosmic Trial. It resolves around the reworked  power Savage Slash, which now scales with % of your maximum Fury and gets further boosted by a set of talent choices. That will be our main Fury spender and most used power as it deals great amount of damage combined with the right items.

 


TRAITS & TALENTS


 

   Our main Trait that you should take a note of is Berserker's Warpath.  Our archetype is Bruiser and our base damage scales with 4% per attribute point in Durability or Fighting.

 

Row 1 - Hardened Outlook

   Transforms Swift Claws into Bloody Claws, which applies bleeding damage over time, boosts our bleeding power's damage by 20% and when we hit a bleeding enemy we regenerate 10 Fury. Mainly chosen because Bloody Claws is tagged as a Basic attack and can proc our Book of Demonicus artifact.

 

Row 2 - Don't Get Too Close

   Bloody Sweep is our main Area of Effect (AoE) power that will help us clear large packs of mobs. The talent  increases Bloody Sweep's total damage by 20% and adds Grievous Wounds/Bleeding on top of it. It also boosts our main power Savage Slash resulting in +20% total damage increase against enemies affected by our Bleeding effects.

 

Row 3 - Let's Make This Quick

   Simple choice after the nerf on Brutality. Base damage and damage recieved increase. The recieved damage doesn't hurt that much as it used to in the early stages of BUE.

 

Row 4 - Exploit Weakness

   Our main damage dealer on a cooldown - Run Through, gets Vulnerability application and increases the damage taken by Fury-spending powers by 20% for 6 seconds. That gap allows a boost to Savage Slash and the rest of the powers on our rotation.

 

Row 5 - Savage Instincts

   The power Wetwork automatically triggers when we hit a Boss or a Mini-Boss and last for 12 seconds. That results in a 2 seconds increase from the standard 10 seconds that the power has. Wetwork is chosen to be passive with this talent because Feral Roar and Unstoppable Beast are what we use on our 8 slots hotbar. The reason for that is because Unstoppable Beast consumes all Fury upon activation, while Feral Roar restores us Fury. We can easily control our HP regeneration by ourselves and easily proc and upkeep the duration of our 2nd artifact choice - Cybernetic Implant. NOTE: The more Fury you have, the more Unstoppable Beast's duration increases.

 


POWER ROTATION


 

 

   Get up close and personal with your enemy and lock them down with Savage Slash, which is your main damage-spam power. Apply your Bleeds and Vulnerability with Bloody Sweep and Bloody Claws. Strike 3 charges with Furious Assault and then hit with a boosted Run Through, which will apply vulnerability and increase the damage of Savage Slash. In-between re-apply Bleed every 6 and 12 seconds. By this point you should be low on Fury when Cybernetic Implant procs and then use Feral Roar to regain back Fury and repeat.

 

NOTE: In this new Cosmic difficulty content, our HP goes up and down pretty much all the time since we have good HP regeneration. Mind that if you are low on HP, use Unstoppable Beast, which will proc Cybernetic Implant and heal you for a good amount of HP. Straight after that use Feral Roar to regain back the Fury lost. If Feral Roar is on a cooldown at that moment, use Bloody Claws to regain around 30% of Fury then continue with Savage Slash and the rotation. You can also use Crimson Leap instead of Furious Lunge for movement, but I personally prefer to break out of Crowd Control (CC) powers that enemies and bosses apply.

 


ARTIFACTS & BLESSINGS


 

Mix & Match

 

Top Non-Cosmic Artifacts:

 

Slot 1 -  Sabretooth's Furry Mane [Core]

   Yet another season The Mane stays as an undisputed BiS for Logan. Damage rating, HP regeneration, defense rating and we still got the Critical Rating increase proc when we use a bleeding power.

 

Slot 2 -  Cybernetic Implant [Core]

   A new addition, which is doing amazingly well for our large Fury-pool and Fury-spending build. It adds +300 Fury, increasing Savage Slash's base damage and has a powerful and easy proc to use and upkeep.

 

Slot 3 -  The Book of Demonicus [BiS]

   It was a BiS before the Biggest Update Ever (BUE) arrived. It went through some nerfs to the damage portion recently, but since we can upkeep the proc with Bloody Claws, the damage boost is greatly appreciated (30 x 25 = 750 Damage Rating). It also adds +3 to all attributes from which we benefit in general but more specifically with +3 Durability and +3 Fighting, resulting in 6 x 4% = 24% Base Damage and 24% x 40dmg = 960 base damage increase. Total of 1,710 Damage Rating. NOTE: The bleed effect of Bloody Claws stacks the book with ease.

 

Slot 4 -  Advanced Circlet of Cyttorak [BiS]

   Pretty much everything that we need. Physical Damage Rating, Brutal Strike Rating for more consistent bruts and +3 Durability. It also includes an awesome 15k shield proc that goes down only when the shield is depleted. 

 

Top Cosmic Artifacts:

 

Slot 1 -  Sabretooth's Furry Mane [Core]

Slot 2 -  Gem of The Kursed

Slot 3 -  Crossbones's Teaching Credentials [BiS]

Slot 4 -  Advanced Circlet of Cyttorak [BiS]

 

Cosmic Affixes: 

 

  • While in combat, your Attributes are increased by 1.
  • While in combat, your maximum Spirit is increased by 150.
  • While in combat, your Abilities cost 15% less spirit.
  • While in combat, your total Health is increased by 2000. (or Dodge increase by 1500)

 

Blessings - 4x  Blessing of Hela

 

Alternative Blessings:

 

Variant 1 - 4x Blessing of Hogun

Variant 2 - Blessing of Hogun or Blessing of Hela, Blessing of Balder, Blessing of Volstagg and Blessing of Odin for more tankiness and balance overall.

   

Alternative Artifacts:

 

 A.R.M.O.R. Issued Nano-Poison - Performs really well and the HP regeneration is quite good.

 Edge of Infinity - Great stats overall. Good for damage increase.

 White Suit Jacket - Good amount of damage, Durability and great HP pool. Can be used for Danger Rooms.

 Flag of The Skrull Empire - Damage focused, has Fighting attribute. Solid choice.

 Spider-Clone Serum - Well balanced artifact. Good defense stats and a very solid choice.

 Glinting Einherjar Brooch - Straight up damage booster, but it can also boost the enemies and draw aggro on you, which isn't preferable. Use at your own risk.

 Tanya's Love Letter - Good defense and utility. Has some damage and attribute points. Can be used for Danger Rooms.

 The Book of Eibon (melee) - Damage Rating, Fury and Fighting. Quite viable choice.

 Fred Dukes' Bodysuit - Mainly defense, some damage and Durability, but it has an enemy taunt. Use at your own risk.

 Taskmaster's Fighting for Losers Guide - Well balanced, a solid choice.

 Mayhem Demonblood (melee) /  Mayhem Demonblood (physical) - Tanky with some damage and Fighting, a viable choice.

 

Alternative Artifacts that can be used as placeholders:

 

                      

 

 


GEAR


 

Slot 1 -  Fragment of Twilight (A.R.M.O.R. Attack Speed Upgrade)

   FoT was and still is one of the greatest uniques. It has more than enough damage for this offensive slot. HP regeneration on hit + revive and 3 good passive procs.

 

Alternatives:

 

 Bone Claws -  Still a very solid choice. If you do not have a Fragment of Twilight yet, use the Bone Claws.

 Red Muramasa Blade,  Kirigi's Katana and  Fire Giant's Sword are all viable placeholder choices, until you find a well rolled Bone Claws.

 

 

Slot 2 -  Worn Leather Jacket (A.R.M.O.R. Health Upgrade)

   Logan's old jacket makes a surprising return with a huge stack of HP, Fury and good number of points for our main attributes.

 

Alternatives:

 

 Standard Issue X-Men Uniform - The old BiS is still a viable choice, though it is not as tanky as the Leather Jacket and lacks half of the attribute points.

 

 

Slot 3 -  Stark Sentinel Adaptive Reactor (A.R.M.O.R. Health Upgrade)

   The Reactor provides great defense and good damage rating combined from both base and the attributes.

 

Alternatives:

 

 Team X Utility Belt - Dethroned by the Reactor, but still a very solid choice! Use it until you get a well rolled Reactor.

 Kiss of the Viper - Good defensively and has some good passive damage procs. A viable choice.

 

 

Slot 4 -  Old Man's Work Boots (A.R.M.O.R. Health Upgrade)

   Old Man Logan's favorite BiS boots! Great overall damage, utility in the face of -20% Fury Cost and the much desired attributes.

 

Alternatives:

 

 Batroc's Savate Boots - Summed up we can get 5 total points for our main attributes. It's a viable choice, but I recommend to use it until you have a well rolled Work Boots.

 Skrull Military Uniform - A viable choice with good amount of damage, but may leave you too squishy. Use at your own risk.

 

 

Slot 5 -  Master Ogun's Sword (A.R.M.O.R. Attack Speed Upgrade)

   This beautiful sword makes an astonishing comeback dethroning Mask of The Goat with a bang! Huge damage rating, HP and +8 points to our main attributes. Simply BiS.

 

Alternatives:

 

 Mask of The Goat - The old BiS is still a solid choice. It has good damage, but is too low on attribute points, the rate of availability is not very high. Too much grind for a benched unique.

 Mask of Algrim - Has some quite good damage, Fury, HP regeneration and 4 points to our main attributes. If you have one, you can use it until you find a better rolled Master Ogun's Sword.

 

NOTE: All 5 Uniques are upgraded with  Fighting Challenge Bonus.

 


RING


 

Sling Ring of the Kamar-Taj (melee) or  Sling Ring of the Kamar-Taj (physical) - Gives us invulnerability shield proc and has good damage.

 

You can use  Industry City Signet (melee) or  Industry City Signet (physical) until you acquire a Kamar-Taj one.

 


MEDALLION


 

 Skrull Medallion of Bravery

   This is not the best medallion for damage output anymore, but I'm still choosing to stick with it because of the HP on hit and the Brutal Strike and Damage Ratings. With Bravery, our brutals are more consistent and more powerful. It also adds +1 to all attributes and Damage Rating upon medkit activation. Since we use i80 M'Kraan Crystal, we have enough Critical Hit Rating.

 

Alternatives:

 

 S.H.I.E.L.D. Agent Medallion - This is BiS medallion as far as damage goes. If you feel secure enough in your survivability feel free to choose it over Bravery. NOTE: It can be used with M'Kraan, but is best combined with i80 Shield of Perseusi80 Savage Axe of Ares or i80 Excalibur, which lack Critical Hit Rating.

 Cosmic Red Skull Medallion - Pure damage with a bit of defense. A solid Choice.

 Cosmic Grim Reaper Medallion - A kind of Mini-Bravery. A solid placeholder.

 Cosmic Skrull Defenders Medallion - Overall defensive medallion with a bit of damage.

 


RELICS


 

 Relic of Atlantis [BiS]

 

Alternatives:

 

 Relic of Lemuria - Sustain from HP on hit, BiS for Cosmic Muspelheim Raid (vs. Lord Brimstone and Lady Hellfire) and Axis-Raid (Phase 1 - Duo Sentinels).

 Relic of Asgard - Optional choice or a placeholder.

 Relic of Subterranea - More defensive choice.

 


LEGENDARY


 

 i80 M'Kraan Crystal

   BiS for our build. Since we focus on our Fury pool, the M'Kraan Crystal adds up +300 Fury, which boosts our main damage-spam and fury-spender power - Savage Slash. One of the most balanced Legendaries in the game. Good amount of damage, HP and Fury.

 

Alternatives:

 

 i80 Excalibur - Another greatly balanced Legendary item. Has well built damage, defense and HP regeneration on hit. A solid choice.

BiS for Cosmic Muspelheim (vs. Lord Brimstone and Lady Hellfire).

 i80 Shield of Perseus - Pure tank with some damage. BiS for Cosmic Muspelheim (vs. Lord Brimstone and Lady Hellfire) and Axis-Raid (Phase 1 - Duo Sentinels).

 i80 Savage Axe of Ares - Pure damage/DPS booster, which results into a glass canon. Use at your own risk.

 i70 Godkiller - For faster prestiging.

 i70 Gungnir - For beginner's leveling.

 


INSIGNIAS


 

 Insignia of Weapon X

   The affixes that you should look out for are Critical Damage Rating and Damage Rating to Melee Powers or Critical Hit Rating. You would ultimately want to aim for Insignia of the Heroes for Hire. If you have one then use it, but since it's painful to get with the right affixes at the current drop rate, I've settled for a more available approach in the face of the good old Insignia of Weapon X - Damage versus bosses, HP regeneration, Critical Hit and Brutal Strike Ratings.

 

Alternatives:

 

 Insignia of the Heroes for Hire - This one should be your BiS goal. Adds up +1 Fighting, +1 Durability and toughness.

 Insignia of Blade - Damage Rating versus bleeding enemies and HP regeneration. A solid choice.

 Insignia of Shang-Chi - Adds +1 Fighting attribute.

 Insignia of Captain America - A solid choice.

 Insignia of Iron Fist - Good for a placeholder.

 Insignia of Wolverine - Also good for a placeholder.

 


URU-FORGED & RUNEWORDS


 

 Uru-Forged War Plate with  The Power Doop runeword. [BiS]

 

Alternative runewords that can be used as placeholders:

 

 Allfather's Fury

 Lady of the Sword

 Viking Gladiator

 


INFINITY SYSTEM


 

   I've used 1000 Infinity Points to spread around the nodes. You can check the system how I've balanced them between the Gems. Otherwise, here is what you should be focusing your priority on, as per gem:

 

The Mind Gem - Deep Thought -> Mental Focus -> Mind Over Matter

The Power Gem - Strike Through -> Superhuman

The Reality Gem - Potency -> Turn the Tides -> Power Overwhelming

The Soul Gem - Fighting (6 - 150p) -> Inner Resilience -> Against All Odds -> Fighting

The Space Gem - Gravity Well -> Micro-Warps -> Durability 

The Time Gem - Temporal Loophole (40/50) -> Time Flux -> Chrono-Shift

 

Foundation priority:

 

The Mind Gem - Deep Thought -> Mental Focus

The Power Gem - Strike Through

The Soul Gem - Fighting (6 - 150p)

The Time Gem - Temporal Loophole (40/50)

The Mind Gem - Mind Over Matter

The Space Gem - Gravity Well

The Soul Gem - Inner Resilience

 


PET AFFIXES


 

Uncommon Affix: +8% Base Health

Rare Affix: +50 Fury

Special Affix: +10% Brutal Damage

Cosmic Affix: When you get hit, gain 4% Base Defense and 4% Base Damage to Melee Attacks for 12s (15s cooldown)

Unique Affix: +3 Fighting

 


HERO SYNERGIES


 

Listed in priority order:

 

 Wolverine: +10 Brutal Strike Rating

 Cable: +4% Critical Hit Rating

 Moon Knight: +6% Physical Critical Hit Rating

 War Machine: +10 Fury, +1 Fighting Attribute

 Emma Frost: +3% Damage Over Time, +1 Durability Attribute

 Nightcrawler: +4% Melee Damage

 X-23: +4% Damage vs. Bleeding

 She-Hulk: +3% Physical Damage, +0.25 Health Regeneration/s

 Elektra: +2 Physical Damage, +3% Damage vs Bosses

 Squirrel Girl: +4% Damage vs. Bosses

 


TEAM-UPs


 

   I'm currently using  Doctor Strange Team-Up, because I like to have some more Defense and Heal in the new Cosmic difficulty content. As always, you can choose whatever fits your taste!

 

Active Alternatives:

 

   - Defense and HP Regeneration.

   - Slows, Taunt and a global Stun.

 - Knockdown, DPS, Taunt and Stun.

 - HP Regeneration, Damage buff, Slows, Taunt and Stun.

 - Knockdown, DPS, Large AoE clear Powers.

   - Knockdown, Stun, DPS, AoE Powers.

 - Immobilize, Vulnerability, DPS, Knockdown, AoE clear powers.

     - DPS, +20% Damage against Bleeding enemies.

 

While Away Alternatives:

 

 - Critical Hit Rating: +120, Brutal Damage Rating +720

      - Brutal Strike Rating: +180, Brutal Damage Rating: +720.

 - Damage Rating to Melee Powers: +300, Defense Rating: +720

 


That's about it for now Bub's, enjoy the build and keep slashing anything that gets on your way! Feel free to ask any questions. You can leave feedback and comments here or on the Forum page discussion here.


  

 

Update Log:

20/04/2017

  • Fixed minor typo mistakes.

11/04/2017

  • Relics and Legendaries description updates, in result of recent Raid runs tests.

08/04/2017

  • Infinity System updated after further testing.

01/04/2017

  • Infinity System Update.

21/03/2017

  • Traits & Talents - Description change to reflect the update.

20/03/2017

  • Talents - Row 3 - Switched from Brutality to Let's Make This Quick.
  • Power Rotation - Slightly changed the description to reflect the updates.
  • Artifacts - Mix & Match, added Top Cosmic Artifacts choices and Cosmic Affixes.

02/02/2017

  • Fixed minor typo mistakes.
  • Added Godkiller and Gungnir as alternative legendaries and their purpose.

31/01/2017

  • Fixed minor typo mistakes.
  • Build Released.

29/01/2017

  • Work process begun.