1

Build is decent but it doesnt have unlimited dash! claws out is not a dash its a movement power it doesnt break CC so it cannot be considered dash

1

just saying id drop the trap move and put in the quick getaway she doesnt really need the vuln, if i play it your way its slow and u can be stunned and possibly die. She has 9 lives yes but each life has a 90 sec cd, and these can be chunked away especially in raid content the dash gives her needed cc stealth deagro and a moment of invulnerability, you can always put on a cobras hood if you so want your vulnerability !

1

Actually, raid content is the very last place you should be losing more pips of 9 lives than you accumulate. The trap gives you an extra damage layer. Damage layers are the #1 way to increase DPS. I strongly disagree with your plan to trade a damage layer in favour of another non-damage skill that eats up hotbar space. Furthermore, during solo play, 10% more damage dealt and an extra damage layer provides more survivabilty than having an emergency CC-break. Agro has never been an issue, most likely due to this build having high DPS and killing enemies faster.

1

This game as a whole is very CC-averse so I'm not understanding why you feel so strongly about it. At the end of the day, this is just a game so by all means play as you see fit. It's great that we have so many options to choose from and enjoy!! And btw I'm not trying to pick your ideas apart to be mean --- the only reason I am addressing your comments is to explain to potential 'silent readers' that from a mathematical POV your argument is not correct if they are seeking the highest damage output possible from this build.

1

just offering my 2 cents build is decent you tested a kravens last hunt over the flag (you lose the attack speed and crit damage but gain loh and more raw damage vs bleeding 700 vs flags 300)

0

Hyperbole. Call the encyclopedia police...

1

Any TTK info on the build ?

2

eh .. 26s is nothing now after BUE. Gonna wait if they're gonna buff her.

1

I've been wanting to upload a ttk video (or several) since the inception of this thread. Unfortunately, this hasn't happened for two reasons: 1) the console release announcement tanked my interest due to the now unsteady future of the game, and 2) Cat Nap is still broken.

I'll try to get started on it this weekend, but I can initially tell you that she pulls about 26 sec on the top left dummy in green mode. I'll try to make that vid plus one in cosmic mode by the end of the month (just don't hold me to it...)

Happy to answer any more questions just hit me up here or on my MH forum thread.

1

why +9 int from infinity?

2

Fully explained in my thread on the MH official forums.

TL;DR is it gives a boost to CDR which is beneficial due to her obscenely high crit chance.

0

downvote See Spriggen's comment.